Warhammer has a long history as a fun table top game that has generally failed in the video game market. The Dawn of War series, by Relic, started to change this perception for Warhammer 40K, but the Warhammer fantasy video games have been forgettable at best.In WAR you will side with either Order [composed of High Elves, Dwarfs and the men of the Empire] or Destruction to attempt to conquer your foes on all manner of battlefields up to and including the opponent's capitol city. Warhammer: Age of Reckoning by Mythic may finally be the title fans have been waiting for.
Throughout its development, Mythic proudly hyped Age of Reckoning by claiming that ‘War is Everywhere’ and stressing the game's PvP [player versus player} and RvR [Realm vs. Realm] focus- a focus intended to set it apart from other MMOs currently available. Stepping into the Age of Reckoning for the first time, it is obvious that Mythic has delivered on some of its promises, while for others the execution is still lacking. After two weeks in WAR, let's look at the good, the bad and the iffy.
The loot distribution is also well executed. Anyone who contributed in a significant way to the quest gets to roll for one of the numerous loot bags. To this roll is added a bonus based on the amount of contribution and a 'persistence pays' bonus if the player is doing the quest for a second or more consecutive time and missed out on a loot bag the last time. More importantly, when opened, the loot bags will give the player a choice of rewards, one of which is always equipment useable by their class.