Mythic finally seems to be admitting what the rest of us knew all along. Their servers simply can’t handle massive amounts of people fighting in one area at the same time. Just like the Contribution System debacle, they are sending out their PR monkeys to try and make their subscribers feel better about the fact that the game was launched fundamentally flawed.
When the Fortress population reaches certain population thresholds, players who are attempting to enter the area of the besieged Fortress that are Rank 35 and below will be teleported to the warcamp for the region they are in. Once the total population cap has been met for the area surrounding the Fortress, all players that attempt to enter the area will be teleported back to the region’s warcamp.
The question going forward now is where is this going to end? Forums are stirring with speculation over whether or not instancing will be an inevitable step to stop the servers from crashing, or if Mythic can really do something on the hardware end of this problem to make their game work as advertised. Even if instancing does not happen, capping the population on participation in a siege will make Warhammer Online’s fortress sieges not much different than those found in Age of Conan .