This consists of PvP "lakes" within larger PvE zones (one for each side) that surround it. In these areas are a series of objectives such as castles or points of interest that are guarded by NPCs that can be captured by players to control the zone. This is easily the game's biggest individual attraction. First, it offers a ton of balanced PvP combat confined to limited areas under specific rule sets and avoids the annoying "ganking" phenomenon (for those who want it, Mythic has created a number of "Open RvR" servers). Second, these RvR lakes are amazingly fun. In a couple of days' worth of battles we accumulated more stories of brilliant assaults, sneak attacks, dirty tricks, desperate last stands and amazingly funny moments than in a year of another MMOs PvP. If the greatest piece of content in an MMO is other people, Warhammer Online offers an endless variety of PvP "content" to explore.
Scenario-based PvP is available from the instant a player logs into the game. All a player has to do is click the "Join Scenario" button on the UI anywhere in the world and they queue up. When in a scenario, characters will be leveled to the tier mean. They won't be given any extra skills, which means that very low-level characters will still be at a slight disadvantage, but the field will be more or less even and everyone feels useful. Scenarios run the gamut from simple timed slaughterfests for points to take-and-hold actions to king-of-the-hill games to capture the flag. As players level, they'll be asked to take part in more elaborate scenarios that will require more coordination and planning but even the simplest (Tier One) scenarios in the game offer a huge variety of play styles and a host of ingenious play mechanics.