The lighting in some areas is so dim that you don’t get to fully enjoy all the hard work the artists put into making the world, notably in the Inevitable City. The gritty look feels appropriate, but a little variety would have been nice, perhaps a few more light sources. Similarly, the skill animations for each character are intricate and look good, but often get stuck mid-animation leaving your character contorted and unable to animate properly until you re-log.
Overall, Warhammer Online: Age of Reckoning is a well balanced and fun MMO, that has had one of the smoothest launches to date. With only two months under its belt, Mythic has already announced plans to address most of the issues I’ve mentioned with their 1.1 patch that is slated to hit in December (which also includes the addition of two classes that had been cut previous to launch). If Mythic continues to be this responsive to the needs of their subscribers, this game has a lot of potential. The MMO market is not a friendly one, and whether a more casual friendly, RvR focused MMO will have the longevity of other successful MMOs is hard to judge.The audio is well done, especially the voices for each of the races. I highly recommend clicking on every character and NPC you see to hear all the great dialogue. The lack of music, although more thematically correct, can make some areas feel lifeless.