The first problem you'll encounter with Warhammer Online: Age of Reckoning is that every single class looks fun. It's astonishing that, by and large, they're all unique. While fitting into the standard templates of Tank, Melee DPS, Healer, Control and the like, every single class has one mechanic or another to differentiate it. When each class is unique to one race, and each of the six races has around four classes ?
After character creation, your first glimpse of WAR is unlikely to be leave you impressed. The environments seem a little uninspired, and everything is eerily familiar in an "imperfect clone" way. The big glowing golden exclamation marks above characters' heads that denote quests in WoW are now flat green symbols. The interface looks fairly similar, only with the main buttons at the top, while your action bar is stationary at the bottom. Despite some rewording ?hit points are Wounds, your rage/energy/mana is now Action Points ?it's similar and creakily disappointing.The second problem is that it's impossible not to compare it to World of Warcraft, so I'll get this out of the way now: When you get down to it, the two games are very different, but they also share a lot of similarities.