With only two months under its belt, Mythic has already announced plans to address most of the issues I’ve mentioned with their 1.1 patch that is slated to hit in December (which also includes the addition of two classes that had been cut previous to launch). If Mythic continues to be this responsive to the needs of their subscribers, this game has a lot of potential. The MMO market is not a friendly one, and whether a more casual friendly, RvR focused MMO will have the longevity of other successful MMOs is hard to judge.
Ultimately, all of the PvE and RvR content builds to a head: the enemy city. Once a realm has control of the entire tier four zone they unlock the ability to siege the city, kill the king, and plunder the riches. The city siege is an instanced-timed battle that ends with the invaders being pushed out of the city and the tier four zone control returning to neutral. Once a city has been ransacked the players of that realm must rebuild its defense while attempting to push the enemy back to their own city. It sounds like an exciting battle, but if the performance drain that has occurred in keep sieges persists into the city battles, the fight may already be over.
Graphically, Warhammer Online has done nothing that we haven’t already seen. The lighting in some areas is so dim that you don’t get to fully enjoy all the hard work the artists put into making the world, notably in the Inevitable City. The gritty look feels appropriate, but a little variety would have been nice, perhaps a few more light sources. Similarly, the skill animations for each character are intricate and look good, but often get stuck mid-animation leaving your character contorted and unable to animate properly until you re-log.