The Magus is the ranged damage dealer of the Chaos forces. However, this servant of the Raven God is gifted with a versatile skill set including single and multi target close combat spells as well as the standard long range magic expected of casters. Though still fragile, the Magus does have decent defenses for a caster, thus complementing the multi role skill set. While not a true pet class like the Goblin Squig Herder, the Magus can summon Daemonic servants that add to the disc riding caster's firepower.You will also receive the skill Strengthen Thrall to heal your summoned Daemon.The multi role ability of the Magus is shown right from the start with the skills Flickering Red Fire and Daemonic Maw. Flickering Red Fire is a long range elemental damage spell with a two second cast time and no cooldown. Daemonic Maw is a melee range ability that casts instantly and has no cooldown.
Level three gives you what you have probably been greatly anticipating, your first Daemon: a Pink Horror. The Pink Horror is your long range Daemon. The summoning takes two seconds and has a five second cooldown. The passive skill Daemonic Fire is for your Pink Horror, and provides a fireball attack for the Daemon to use. In addition to dealing damage, Daemonic Maw will cause a hexed target to lose forty percent speed for ten seconds.At level two Rend Winds becomes available. This is a medium range spell that casts in one second and deals damage in three rapid strikes. Now all three range levels are covered, you have ad effective combination to cast on a closing target: Flickering Red Fire, Rend Winds, Daemonic Maw.