While AbleGamers was at GDC, we had a chance to sit down with the Creative Director of Warhammer for Mythic Entertainment, Paul Barnett. Now you do not have to be a Warhammer fan to like this guy. If you are a lover of games, you need to watch this interview; he is known to be an expert on MMOs and technology.Unfortunately, I had forgotten to turn on the microphone during the first question. Why has it taken so long to get this up? Well we wanted to make sure that our deaf fans would be able to hear this visionary in gaming. And this guy talks a lot, so it took some time to get the 33 min interview all typed out.
Take a moment of your time and watch it sitting down. This man is responsible for many of the best additions to MMOs to date.Originally it was the people who knew what it was to speak in minimalist "tech-speak", who understood why you have to have backslashes on every command, that the amount of data you send had to be minimalized because it costs a fortune. Those people . . . they're sort of like the people who get into bands and really like them and then the band becomes popular and they start going . . . Well, I liked them before they were popular! They're also the people who think . . I like them before they sold-out. They're like really early adopters. Then there's the middle strata, which is basically the WOW people. The reason WOW is so popular, apart from being slick and well produced and a good game, is it came at just the "crest moment" for a massive increase in people going online and playing spaces. When they came along they blew away the online numbers. 300,000 was a solid subscriber number, but they just got millions and it made no sense.