Well it is that time again, time for part 2 of the interview AbleGamers did @ GDC with Paul Barnett, Creative Director of WarHammer Online, over at Mythic. As before, the transcript of the interview is below for those who would rather read it, or need close captioning.All these things that they struggled with that people don't appreciate how lucky they are because now they've got address books and web browsers. We never had any of that technology! We had to make due with terrible little screen back in the day when the world was made of coal! And so, I think it's sort of like that. We always lament for the perceived nostalgia rose-tinted glasses.
It shoots at big alien bodies. It had a coin drop mechanism where a timer would tick down. You'd put more money in and continued. You'd go, oh, okay. That's changed. That simplified it, but it's also widened its market and hit a new market in new ways, to the point now that if you actually went to an arcade designer and you said . . We're going to make Defender. We're going to use very simplistic straightforward graphics with lots of buttons and it's just going to be rock-hard . . . people would say, you're insane! But then, if you compare it to something like Atari (sp) which came out 10-years later, which is this sort of multicolored spaceship. It's 2-D. It moves around. That won't sell! It'll sell to the nostalgia-brigade who will buy it to try and recover their childhood, but it's not going to sell to the modern era.