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WAR is a sequence of combat-pockets, chained together and rarely far apart
Posted by Cheaperzone at Monday, January 12, 2009 2:30:06 PM
 

You stumble from fight to fight to fight, with no stumbling off the beaten track. There is some genuinely incredible architecture to be seen, squeezing remarkable sights out of the toonish engine, but you're invariably shepherded to it. There is only war, and that's certainly a better thing than solemnly mining rocks or sewing cloth, but sometimes a boy just wants a jolly adventure.An intense duel with an enemy player or a push-'n'-pull siege that lasts long into the night - the stuff you'll relate with friends after a long session. Don't believe the Angry Internet Men who scream that WAR is a PvP game and thus shouldn't be compared to WoW or LotRO or Conan.

WAR's real adventures come from personal narratives, not from its pre-generated world or narratives. It's at least as much a PvE game as it is a PvP one - the telltale green icon marking a new quest is omnipresent, while achievements and XP can be had on a near-infinite basis from quests handed out by Kill Collectors and The Tome of Knowledge's Bestiary. So long as you're happy to grind away at infinitely (and frankly too quickly) respawning NPC mobs for long enough, anyway.