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Pyramids and Plunder: Warhammer Online's Land of the Dead
Posted by Cheaperzone at Tuesday, May 12, 2009 5:35:42 PM
 

WAR is also taking a more solo-friendly approach with this new content than it did in the core game. While the new public quests will still spawn tough creatures in later stages, they'll be avoidable, so a savvy player will be able to adventure on his or her own without engaging in an exercise in futility. Like anything else in WAR, accolades are earned by destroying your fellow player, in this case the conflict being a race between the forces of Order and Destruction to secure resources that will support the construction of airships. These zeppelins will then transport the "winning team" over to this new region, the arid wastes that are home to the infamous Tomb Kings.

These traps included a corridor filled with swinging pendulum blades, beams of dark energy to dodge during boss fights, and the obligatory "outrunning a giant ball" sequence (this time a rolling swarm of insects). The traps have been changed up for the multiplayer crowd by forcing players to help each other out of situations where one might falter behind the rest, as is usually the case with those short-legged dwarves, who are always tripping over their own beards.So what exactly does this new console-style thing mean for WAR? It starts with a focus on gameplay elements that you'd expect if you had a controller with a jump button in hand, instead of just your keyboard's space bar.