After character creation, your first glimpse of WAR is unlikely to be leave you impressed. The environments seem a little uninspired, and everything is eerily familiar in an "imperfect clone" way. Despite some rewording ?hit points are Wounds, your rage/energy/mana is now Action Points ?it's similar and creakily disappointing.While this removes a lot of the frustration that they usually involve, it ironically turns them into even more of a grind; there's rarely anything special about them, and they just feel like one after another after another.PvE grinding, despite all of the streamlining, is not the focus. Yes, it's streamlined beyond belief; your map updates to show the areas where you can complete the quests, and the normally hateful drop-quests (collect, say, 15 wolf fangs, with each wolf having a 50% chance of dropping one) are guaranteed, with every single enemy dropping a required item. Any quests that require you to kill X amount of enemies keep track of how many of those enemies you've killed, even if you've never taken or seen the quest. In short, WAR does absolutely everything to make quests quick and easy.
It's after playing for a little while that you start to understand exactly where WAR's real emphasis and uniqueness lie. This in turn adds an extra addictive quality to the game, though, with quests being so quick that you know that another 10 minutes could easily net you another couple of completions.The big glowing golden exclamation marks above characters' heads that denote quests in WoW are now flat green symbols. The interface looks fairly similar, only with the main buttons at the top, while your action bar is stationary at the bottom.