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NetDevil's Brown On Balancing Difficult MMO Design
Posted by Cheaperzone at Wednesday, April 29, 2009 4:18:27 PM
 

NetDevil's PC MMO Jumpgate: Evolution is an interesting title -- a fairly ambitious action-based space combat and trading MMO title in the hands of only a 13-person team. Evolution will debut commercially this summer, and is published by Codemasters. But what are the best approaches for a title like this? The MMO market is challenging enough -- even big chancers like Age of Conan and Warhammer Online are closing servers, and the audience is becoming increasingly picky and jaded. Therefore, Gamasutra sat down with NetDevil president Scott Brown for a demo of the title, and discussed the team's design processes, the need for accessibility and solo play, its attitude towards player-vs-player play, and the necessity of a beta process as a proving ground for the game's core ideas.

It has to be a worrisome space to be entering. However, this title is an update of a still-running MMO that debuted in 2001, and is in a genre (space combat) which is relatively under-represented in MMOs.Moreover, it's being developed by the Colorado-based company behind the upcoming Lego Universe, which is also part of online game publisher and developer Gazillion Entertainment.