These must be happy days indeed over at Games Workshop. After years of videogame translations of its property that merely aped the tabletop strategy portions of its universe, it took Mythic Entertainment to give Warhammer fans the opportunity to really walk, fight and die in the blood-soaked landscape that previously only existed in players' heads.
Warhammer Online 's extraordinary use of the Warhammer Fantasy license isn't restricted to merely hoisting a beer in the streets of Altdorf, though. Respect for the license permeates the product in everything from the danger of using magic as a Bright Wizard or a Magus to the black humor of Greenskin and dwarf quests (which revolve around good-natured violence, seething grudges and alcohol) to the insane perkiness of the followers of Nurgle, happiest of the Chaos gods. "War is everywhere!" is the mantra of the Warhammer universe and it's never been more fun than with Warhammer Online.