Doombolt, Chillwind, and Dhar Wind are the starting skills for a Sorceress. Doombolt is a high damage spell with a three second cast time, and no cooldown. Chillwind is an instant cast curse which inflicts a damage over time effect on your target. Dhar Wind is a one second cast spell which releases your built up Dark Magic, dealing damage based upon the total amount of your accumulated Dark Magic. So, you have three spells to cycle, ensuring you can maintain a deadly barrage of magic.Cast Dhar Wind to release your Dark Magic when needed based on risk of attack or low health. If you want to provide more group support, cast Chillwind on all targets in range until focusing on your main target.With these three skills a good pattern to follow is to open with Chillwind, cast Doombolt twice, then refresh Chillwind and repeat.
At level two you gain access to Gloomburst. This high cost spell has a one second cast time, deals direct damage, builds twenty five percent of your Dark Magic capacity, and has a five second cooldown. A good casting order is now Chillwind, Gloomburst, Doombolt. To play it safe, you can use Dhar Wind after each cycle to deal light damage and empty your Dark Magic. If you have a healer to help you, or are not at risk from enemy attack, you can allow your Dark Magic to build up to high levels prior to using Dhar Wind. This gives you the opportunity to take advantage of much more frequent critical spells.